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Wikipedia, In astrodynamics, the term deltav, literally "change in velocity" (see symbol delta), has a specific meaning: it is a scalar which takes units of speed that measures the amount of "effort" needed to carry out an orbital maneuver, i.e., to change from one trajectory to another. Where In the absence of external forces, and when thrust is applied in a constant direction this simplifies to: which is simply the magnitude of the change in velocity. However, this relation does not hold in the general case: If, for instance, a constant, unidirectional thrust is reversed after (t_{1} − t_{0}) / 2 then the velocity difference is v_{1} − v_{0} = 0, but deltav is the same as for the nonreversed thrust. For rockets the 'absence of external forces' usually is taken to mean the absence of atmospheric drag as well as the absence of aerostatic back pressure on the nozzle and hence the vacuum Isp is used for calculating the vehicle's deltav capacity via the rocket equation, and the costs for the atmospheric losses are rolled into the deltav budget when dealing with launches from a planetary surface. Deltav's used for trajectoriesWhen designing a trajectory, deltav is used as an indicator of how much propellant will be required. Propellant usage is an exponential function of deltav in accordance with the rocket equation. It is not possible to determine deltav requirements from conservation of energy by considering only the total energy of the vehicle in the initial and final orbits since the propellant carries energy away in the exhaust (see also below); as well as propellant being used up in a burn. For example, most spacecraft are launched in an orbit with inclination fairly near to the latitude at the launch site, to take advantage of the earth's rotational surface speed. If it is necessary, for missionbased reasons, to put the spacecraft in an orbit of different inclination, a substantial deltav is required, though the specific kinetic and potential energies in the final orbit and the initial orbit are equal. When rocket thrust is applied in short bursts the other sources of acceleration may be negligible, and the magnitude of the velocity change of one burst may be simply approximated by the deltav. The total deltav to be applied can then simply be found by addition of each of the deltavs needed at the discrete burns, even though between bursts the magnitude and direction of the velocity changes due to gravity, e.g. in an elliptic orbit. For examples of calculating Deltav, see Hohmann transfer orbit, gravitational slingshot, and Interplanetary Superhighway. It is also notable that large thrust can reduce gravity drag. Deltav is also required to keep satellites in orbit and is expended in propulsive orbital stationkeeping maneuvers. Since the propellant load on most satellites cannot be replenished, the amount of propellant initially loaded on a satellite may well determine its useful lifetime. Oberth effectIt turns out that from power considerations that when applying deltav in the direction of the velocity the specific orbital energy gained per unit deltav is equal to the instantaneous speed. For a burst of thrust during which both the acceleration produced by the thrust and the gravity are constant, the specific orbital energy gained per unit deltav is the mean value of the speed before and the speed after the burst. For example, the energy of a satellite in an elliptical orbit is boosted more efficiently at high speed (that is, small altitude) than at low speed (that is, high altitude). This is called the Oberth effect. See also powered slingshots. Porkchop plotDue to the relative positions of planets changing over time, different deltavs are required at different launch dates. A diagram that shows the required deltav plotted against time is sometimes called a Porkchop plot. Such a diagram is useful since it enables calculation of a launch window, since launch should only occur when the mission is within the capabilities of the vehicle to be employed. Producing DeltavDeltav is typically provided by the thrust of a rocket engine, but can be created by other reaction engines. The timerate of change of deltav is the magnitude of the acceleration caused by the engines, i.e., the thrust per total vehicle mass. The actual acceleration vector would be found by adding thrust per mass on to the gravity vector and the vectors representing any other forces acting on the object. The total deltav needed is a good starting point for early design decisions since consideration of the added complexities are deferred to later times in the design process. The rocket equation shows that the required amount of propellant dramatically increases, with increasing deltav. Therefore in modern spacecraft propulsion systems considerable study is put into reducing the total deltav needed for a given spaceflight, as well as designing spacecraft that are capable of producing a large deltav. Increasing the Deltav provided by a propulsion system can be achieved by:
Additionally raising thrust levels (when close to a gravitating body) can sometimes improve deltav. Deltavs around the Solar SystemDeltavs in km/s for various orbital manoeuvers using conventional rockets. Red arrows show where optional aerobraking can be performed in that particular direction, black numbers give deltav in km/s that apply in either direction. Lower deltav transfers than shown can often be achieved, but involve rare transfer windows or take significantly longer, see: fuzzy orbital transfers. Not all possible links are shown.Abbreviations used
See also
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