A space suit is a complex system of garments, equipment and environmental systems designed to keep a person alive and comfortable in the harsh environment of outer space. This applies to extra-vehicular activity (EVA) outside spacecraft orbiting Earth, and has applied to walking, and riding the Lunar Rover, on the Moon.
Some of these requirements also apply to pressure suits worn for other specialized tasks, such as high-altitude reconnaissance flight. Above Armstrong's Line (around 19,000 m/62,000 ft), the atmosphere is so thin that pressurized suits are needed. Hazmat suits that superficially resemble space suits are sometimes used when dealing with biological hazards. The first space suits were made by the Goodrich Corporation, then based in Akron, Ohio.
A space suit must perform several functions to allow its occupant to work safely and comfortably. It must provide:
As part of astronautical hygiene control (i.e., protecting astronauts from extremes of temperature, radiation, etc.), a spacesuit is essential for extravehicular activity. Within its 18,000 or so parts, it contains everything an astronaut needs to stay alive, including oxygen, water, temperature control, and carbon dioxide removal. Because of the hazards from micro-meteoroids traveling at 27,000 kilometers per hour, it is important that the outer layer of the suit be puncture-resistant. The Apollo/Skylab A7L suit included eleven layers in all: an inner liner, a liquid cooling and ventilation garment, a pressure bladder, a restraint layer, another liner, and a thermal micrometeoroid garment consisting of five aluminized insulation layers and an external layer of white Ortho-Fabric. This spacesuit is capable of protecting the astronaut from temperatures ranging from -156 °C to +121 °C.
It is expected that manned exploration of the Moon and Mars will occur within the next two decades. During exploration, there will be the potential for lunar/Martian dust to be retained on the spacesuit. When the spacesuit is removed on return to the spacecraft, there will be the potential for the dust to contaminate surfaces and increase the risks of inhalation and skin exposure. Astronautical hygienists are testing materials with reduced dust retention times and the potential to control the dust exposure risks during planetary exploration. Novel ingress/egress approaches, such as suitports, are being explored as well.
In NASA spacesuits, communications are provided via a cap worn over the head, which includes earphones and a microphone. Due to the coloration of the version used for Apollo and Skylab, which resembled the coloration of the comic strip character Snoopy, these caps became known as "Snoopy caps".
Generally, to supply enough oxygen for respiration, a spacesuit using pure oxygen must have a pressure of about 32.4 kPa (4.7 psi), equal to the 20.7 kPa (3.0 psi) partial pressure of oxygen in the Earth's atmosphere at sea level, plus 5.3 kPa (40 Torr) CO2 and 6.3 kPa (47 Torr) water vapor pressure, both of which must be subtracted from the alveolar pressure to get alveolar oxygen partial pressure in 100% oxygen atmospheres, by the alveolar gas equation. The latter two figures add to 11.6 kPa (87 torr, 1.7 psi), which is why many modern spacesuits do not use 20.7 kPa, but 32.4 kPa (this is a slight overcorrection, as alveolar partial pressures at sea level are slightly less than the former). In spacesuits that use 20.7 kPa, the astronaut gets only 20.7 kPa - 11.7 kPa = 9.0 kPa of oxygen, which is about the alveolar oxygen partial pressure attained at an altitude of 1,860 m (6,100 ft) above sea level. This is about 78% of normal sea level pressure, about the same as pressure in a commercial passenger jet aircraft, and is the realistic lower limit for safe ordinary space suit pressurization which allows reasonable capacity for work.
Exposure to space without a spacesuit
The human body can briefly survive the hard vacuum of space unprotected, despite contrary depictions in much popular science fiction. Human flesh expands to about twice its size in such conditions, giving the visual effect of a body builder rather than an overfilled balloon. Consciousness is retained for up to 15 seconds as the effects of oxygen starvation set in. No snap freeze effect occurs because all heat must be lost through thermal radiation or the evaporation of liquids, and the blood does not boil because it remains pressurized within the body. The greatest danger is in attempting to hold one's breath before exposure, as the subsequent explosive decompression can damage the lungs. These effects have been confirmed through various accidents (including in very high altitude conditions, outer space and training vacuum chambers. Human skin does not need to be protected from vacuum and is gas-tight by itself. Instead it only needs to be mechanically compressed to retain its normal shape. This can be accomplished with a tight-fitting elastic body suit and a helmet for containing breathing gases, known as a Space activity suit.
Theories of spacesuit design
A space suit should allow its user natural unencumbered movement. Nearly all designs try to maintain a constant volume no matter what movements the wearer makes. This is because mechanical work is needed to change the volume of a constant pressure system. If flexing a joint reduces the volume of the spacesuit, then the astronaut must do extra work every time he bends that joint, and he has to maintain a force to keep the joint bent. Even if this force is very small, it can be seriously fatiguing to constantly fight against one's suit. It also makes delicate movements very difficult. The work required to bend a joint is dictated by the formula
where Vi and Vf are respectively the initial and final volume of the joint, P is the pressure in the suit, and W is the resultant work. It is generally true that all suits are more mobile at lower pressures. However, because a minimum internal pressure is dictated by life support requirements, the only means of further reducing work is to minimize the change in volume.
All space suit designs try to minimize or eliminate this problem. The most common solution is to form the suit out of multiple layers. The bladder layer is a rubbery, airtight layer much like a balloon. The restraint layer goes outside the bladder, and provides a specific shape for the suit. Since the bladder layer is larger than the restraint layer, the restraint takes all of the stresses caused by the pressure inside the suit. Since the bladder is not under pressure, it will not "pop" like a balloon, even if punctured. The restraint layer is shaped in such a way that bending a joint causes pockets of fabric, called "gores", to open up on the outside of the joint, while folds called "convolutes" fold up on the inside of the joint. The gores make up for the volume lost on the inside of the joint, and keep the suit at a nearly constant volume. However, once the gores are opened all the way, the joint cannot be bent any further without a considerable amount of work.
In some Russian space suits, strips of cloth were wrapped tightly around the cosmonaut's arms and legs outside the spacesuit to stop the spacesuit from ballooning when in space.
There are three theoretical approaches to suit design:
Hard-shell suits are usually made of metal or composite materials. While they resemble suits of armor, they are also designed to maintain a constant volume. However they tend to be difficult to move, as they rely on bearings instead of bellows over the joints, and often end up in odd positions that must be manipulated to regain mobility.
Mixed suits have hard-shell parts and fabric parts. NASA's Extravehicular Mobility Unit uses a fiberglass Hard Upper Torso (HUT) and fabric limbs. ILC Dover's I-Suit replaces the hard upper torso with a fabric soft upper torso to save weight, restricting the use of hard components to the joint bearings, helmet, waist seal, and rear entry hatch. Virtually all workable spacesuit designs incorporate hard components, particularly at interfaces such as the waist seal, bearings, and in the case of rear-entry suits, the back hatch, where all-soft alternatives are not viable.
Skintight suits, also known as mechanical counterpressure suits or space activity suits, are a proposed design which would use a heavy elastic body stocking to compress the body. The head is in a pressurized helmet, but the rest of the body is pressurized only by the elastic effect of the suit. This eliminates the constant volume problem, reduces the possibility of a space suit depressurization and gives a very lightweight suit. However, these suits are very difficult to put on and face problems with providing a constant pressure everywhere. Most proposals use the body's natural sweat to keep cool.
Related preceding technologies include the gas mask used in WWII, the oxygen mask used by pilots of high flying bombers in WWII, the high altitude or vacuum suit required by pilots of the Lockheed U-2 and SR-71 Blackbird, the diving suit, rebreather, scuba diving gear, and many others.
The development of the spheroidal dome helmet was key in balancing the need for field of view, pressure compensation, and low weight. One inconvenience with some spacesuits is the head being fixed facing forwards and being unable to turn to look sideways. Astronauts call this effect "alligator head".
Spacesuit models of historical significance
High altitude suits
Russian suit models
American suit models
Chinese suit models
Several companies and universities are developing technologies and prototypes which represent improvements over current spacesuits.
The Mark III is a NASA prototype, constructed by ILC Dover, which incorporates a hard lower torso section and a mix of soft and hard components. The Mark III is markedly more mobile than previous suits, despite its high operating pressure (57 kPa/8.3 psi), which makes it a "zero-prebreathe" suit, meaning that astronauts would be able to transition directly from a one atmosphere, mixed-gas space station environment, such as that on the International Space Station, to the suit, without risking decompression sickness, which can occur with rapid depressurization from an atmosphere containing Nitrogen or another inert gas.
The I-Suit is a spacesuit prototype also constructed by ILC Dover, which incorporates several design improvements over the EMU, including a weight-saving soft upper torso. Both the Mark III and the I-Suit have taken part in NASA's annual Desert Research and Technology Studies (D-RATS) field trials, during which suit occupants interact with one another, and with rovers and other equipment.
Bio-Suit is a space activity suit under development at the Massachusetts Institute of Technology, which as of 2006 consists of several lower leg prototypes. Bio-suit is custom fit to each wearer, using laser body scanning.
The MX-2 is a space suit analogue constructed at the University of Maryland's Space Systems Laboratory. The MX-2 is used for manned neutral buoyancy testing at the Space Systems Lab's Neutral Buoyancy Research Facility. By approximating the work envelope of a real EVA suit, without meeting the requirements of a flight-rated suit, the MX-2 provides an inexpensive platform for EVA research, compared to using EMU suits at facilities like NASA's Neutral Buoyancy Laboratory.
The MX-2 has an operating pressure of 2.5–4 psi. It is a rear-entry suit, featuring a fiberglass hard upper torso. Air, LCG cooling water, and power are open loop systems, provided through an umbilical. The suit contains a Mac mini computer to capture sensor data, such as suit pressure, inlet and outlet air temperatures, and heart rate. Resizable suit elements and adjustable ballast allow the suit to accommodate subjects ranging in height from 68 in. to 75 in., and with a weight range of 120 lb (54 kg).
North Dakota suit
Beginning in May 2006, five North Dakota schools collaborated on a new spacesuit prototype, funded by a $100,000 grant from NASA, to demonstrate technologies which could be incorporated into a planetary suit. The suit was tested in the Theodore Roosevelt National Park badlands of western North Dakota. The suit weighs 47 pounds without a life support backpack, and costs only a fraction of the standard $12,000,000cost for a flight-rated NASA spacesuit. The suit was developed in just over a year by students from the University of North Dakota, North Dakota State, Dickinson State, the state College of Science and Turtle Mountain Community College. The mobility of the North Dakota suit can be attributed to its low operating pressure; while the North Dakota suit was field tested at a pressure of 1 psi differential, NASA's EMU suit operates at a pressure of 4.7 psi, a pressure designed to supply approximately sea-level oxygen partial pressure for respiration (see discussion above).
NASA Constellation Space Suit system
On August 2, 2006, NASA indicated plans to issue a Request for Proposal (RFP) for the design, development, certification, production, and sustaining engineering of the Constellation Space Suit to meet the needs of Project Constellation. NASA foresees a single suit capable of supporting: survivability during launch, entry and abort; zero-gravity EVA; lunar surface EVA; and Mars surface EVA.
On June 11, 2008, NASA awarded a $745 million contract to Oceaneering International to create the new spacesuit.
A suitport is a theoretical alternative to an airlock, designed for use in hazardous environments and in human spaceflight, especially planetary surface exploration. In a suitport system, a rear-entry space suit is attached and sealed against the outside of a spacecraft, such that an astronaut can enter and seal up the suit, then go on EVA, without the need for an airlock or depressurizing the spacecraft cabin. Suitports require less mass and volume than airlocks, provide dust mitigation, and prevent cross-contamination of the inside and outside environments. Patents for suitport designs were filed in 1996 by Philip Culbertson Jr. of NASA's Ames Research Center and in 2003 by Joerg Boettcher, Stephen Ransom, and Frank Steinsiek.
Spacesuits in fiction
For as long as there has been fiction set in space, authors have tried to describe or depict the space suits worn by their characters. These fictional suits vary in appearance and technology, and range from the highly authentic to the utterly improbable.
A very early fictional account of space suits can be seen in the book Edison's Conquest of Mars (1898). Later comic book series such as Buck Rogers (1930s) and Dan Dare (1950s) also featured their own takes on space suit design. Science fiction authors such as Robert A. Heinlein contributed to the development of fictional space suit concepts.
Published in July 2009.
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